![]() T side Yolo rush B site or Yolo rush A site is not SUPPOSED to work that often but it does in MM because in a full pug CT team you got 1 guy doing the super slow thru-spawn rotate and the other 2 CT's coming in ahead of him dying as they peak the site one at a time, effectively giving T's three 4vs1 situations instead of one good 4v3. I solo que and I can tell you CT retakes are never co-ordinated enough. If you group with a premade of 3 or more then you could probably handle retaking in 35 seconds. I think that I remember them saying MM is T sided and changing it would hurt CT retakes too much. IIRC this has been brought up before and valve said that based on their match stats it would be a bad idea to change it to 35. For a professional team or very good players that play ESEA, it's much easier to rotate.Īlso, when people are doing stupid things because of the opposing team going eco(This happens all the time in MM) and they lose bombsite, T gets the plant and smoke off one-two entrance, 35 seconds to rotate, then wait for the smoke to disappear in order to storm in, isnt really much time when you take into consideration that people arent rotating as fast as professional teams and defuse kit is often missed when buying after winning for example pistol round. Either because they don't respond to what's called out(maybe because they dont speak english). I've only been playing CS:GO for a few months now, but my experience is that a lot of people are slow at rotating when you're not premade. I know I'm going to hell for saying this but.Īs a casual player(as in still competitive) I can't help but feel like this subreddit is full of hardcore fans that knows everything and do everything correct, instantly. I want to reiterate, it's VALVE being stubborn and I would personally like to see this issue brought up over and over again until it's resolved because it's just downright silly that we're 2 years out of release and still talking about this issue, not to mention the round timer. ![]() As OP said, every league, third party pug system and even Valves very own tournaments play with the 35 seconds. I know you're talking about Valve but if we posed this question to the greater CS community, then I'd have to say WE have chosen one time and we are sticking to it. Pick one time and stick to it is the best choice imho. If Valve made the timer 55 seconds and they switched it to 45 seconds, they'd still complain about the timer being too short. The only reason anyone would complain is because they've gotten used to 45 seconds. If match making launched with 35 second timer, nobody would be complaining about the timer being too short. It's Valve that has fabricated this issue by trying to baby a community that doesn't need babying. Before CS:GO, new players were coming to the competitive scene and playing with 35 seconds just fine. It would cause a ton of confusion once someone ranked up not to mention handling a team of mixed rank.Ī simple notification when you rank up that explains that the timer will now be 35 seconds would solve this issue but that's neither here nor there. ![]() U buy acc? l !tg !forcedrop !fpsboost !роз. Primary scouter | !hellofresh !newvid !coa. 517 es4xtankĮSL CLASSICS - NAVI IGS RUN: Natus Vincere. □getting 3k elo all by myself□!watchtime !. INICIANDO MI CARRERA COMO PROFESIONAL 2,675 Bananirou Subreddit Rules Message Moderators Official CS:GO Blog Discord
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